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Meta’s Truth Labs posts $4.2 billion loss in first quarter

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Meta’s Truth Labs posts $4.2 billion loss in first quarter

Meta CEO Mark Zuckerberg tries on Orion AR glasses on the Meta Join annual match on the corporate’s headquarters in Menlo Terrain, California, U.S., September 25, 2024. REUTERS/Manuel Orbegozo

Manuel Orbegozo | Reuters


Meta is constant to sink billions of greenbacks 1 / 4 into the metaverse.

In its first-quarter profits record on Wednesday, Meta stated its Truth Labs unit recorded an running lack of $4.2 billion within the length life bringing in $412 million in gross sales. Analysts had been projecting an running lack of $4.6 billion on earnings of $492.7 million.

Meta’s Truth Labs unit is liable for the corporate’s Quest-branded digital fact headsets and Ray-Forbid Meta Intriguing Glasses. It’s the important thing trade unit that anchors CEO Mark Zuckerberg’s plans to develop a fresh computing platform involving virtual worlds obtainable by means of VR and augmented fact gadgets.

Truth Labs has reported cumulative losses of greater than $60 billion since past due 2020, together with a lack of $3.85 billion within the first quarter of terminating time. In past due 2021, Zuckerberg modified the title of his corporate from Fb to Meta.

Wall Boulevard has puzzled Meta’s bulky spending at the metaverse, which Zuckerberg has stated may just remove a few years to change into an actual trade. The corporate should now additionally take care of sweeping fresh price lists from President Donald Trump and the most probably build up in prices that may observe, doubtlessly eminent to higher-priced gadgets.

Closing while, Meta stated that an unspecified choice of Truth Labs staff had been laid off. The ones staff had been a part of the Oculus Studios unit, which creates VR and AR video games and content material for Quest VR headsets.

“Some teams within Oculus Studios are undergoing shifts in structure and roles that have impacted team size,” a Meta spokesperson stated in a remark concerning the cuts. “These changes are meant to help Studios work more efficiently on future mixed reality experiences for our growing audience, while still delivering great content for people today.”

WATCH: Obese Tech profits on deck.

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